
We make small games about difficult places.
Nine
foldNinefold
We are two years into a game about a lighthouse keeper who is also a cartographer, and we are not going to say much more than that until it is playable. It has no combat either. Our publisher is us, so the only deadline is the one where the money runs out, which is currently the autumn after next.
- MAUD FERRIS
- TOBY ANAND
- SOFIA KLEIN
- JONAH PRICE
- AMARA OBI
- RUAIRI DOYLE
- ELSA BERG
- KIT NAKAMURA
- PAVEL RUZICKA
- NORA HALL
- DANIEL OKE
Eleven people, and that is the ceiling.
Every person we add makes the game slower before it makes it better.
One game at a time.
No side projects, no contract work, no ports handled in house.
No crunch, and we mean the boring version.
Thirty five hour weeks, tracked. Two people are part time and always will be.
We publish ourselves.
Slower, smaller, and nobody asks us to add a battle pass.
- EurogamerA game that trusts you to be bored for ten minutes.
- Edge8 out of 10.
- BAFTA GamesNominated, Original Property.
- IGFHonourable mention, Excellence in Narrative.
- Rock Paper ShotgunThe best thing we played all November.
- Develop:BrightonIndie Studio of the Year, shortlist.
“They shipped a climbing game with no failure state and somehow it is the tensest thing on the platform.”


